

- #ADOBE FLASH PROFESSIONAL CS5 PROBLEMS OPENING FILES HOW TO#
- #ADOBE FLASH PROFESSIONAL CS5 PROBLEMS OPENING FILES MOVIE#
- #ADOBE FLASH PROFESSIONAL CS5 PROBLEMS OPENING FILES CODE#
An example is at (Credit: Michael Baumgardt). Use the Bone and Spring tools to create lifelike animations.

And, the Spring tool can be used to control any kind of animation that involves bounce, rebounding, and swinging (such as for a Slinky to tumble down stairs, or a diving board to bounce after a diver leaps).

With the Spring tool, designers can easily generate human-like (or animal-like) motion animation by restricting the rotation of joints to parameters that conform to human (or animal) joint motion. The functionality of the Bone tool is greatly enhanced with a new Spring tool that, when coupled with the Bone tool, adds spring (as in bounce) to the kinds of loping anthropoidal motions the Bone tool creates. You can even pre-test accelerometers (features that are triggered by moving a mobile device) in Device Central.ĭesigners who missed Flash Professional CS4 will pick up the dynamic Bone tool, introduced in CS4, that applies human skeletal-type motion effects to paths. Enhancements-vital and notĪdobe’s Device Central application, which is built into Flash Professional and is essential to testing Flash applications in various mobile environments, now includes FlashPlayer 10.1 and AIR 2.0.
#ADOBE FLASH PROFESSIONAL CS5 PROBLEMS OPENING FILES CODE#
And developers can define their own Custom Class code snippets.
#ADOBE FLASH PROFESSIONAL CS5 PROBLEMS OPENING FILES HOW TO#
The documentation even alerted me to how many times the value appeared in the code, making it harder for me to miss an instance.Ĭhoose a snippet and the coding appears in the Actions panel with helpful documentation on how to tweak or adjust the animation or interactivity.ĭevelopers who have Flash Builder 4 can elect to use its significantly more robust editing and debugging tools (including Flex objects that batch frequently used packets of script) by defining Flash Builder as a file’s ActionScript generator. The code snippets are easily editable: for example, I was able to adjust the movement of an interactive object by replacing the default number of pixels with my own value. As soon as I chose a snippet, the coding appeared in the Actions panel with helpful documentation on how to tweak or adjust the animation or interactivity. What I appreciated about my experiences generating ActionScript from the Code Snippets panel was how seamlessly the generated code integrated with the Actions panel. Interactivity, up to and including the ability to generate games, is available from Code Snippets in the Animation list. The Actions set of Code Snippets (an odd name for a folder, since everything generated in the Code Snippets panel is an action), timers, and a wide range of animation can easily be generated using a panel that looks and feels much like the Behaviors panel in Dreamweaver. You can also define links as Code Snippets. That set of scripts will go a long way toward enabling non-coders to imbue clickable page elements with interactivity.Īssigning a link to an object with Code Snippets.
#ADOBE FLASH PROFESSIONAL CS5 PROBLEMS OPENING FILES MOVIE#
The Timeline Navigation section of Code Snippets allows designers to stop a move at a set frame, to go to another frame and stop, to play a movie, or to go to a defined scene within a movie and play it. Timeline navigation is now accessible without scripting. The scope and range of ActionScript 3.0 in the new Code Snippets panel puts significantly more animation and interactive capabilities in the hands of non-coders. There is a nice back-to-the-future addition of a Code Snippets panel some older versions of Flash had this in a more primitive form, but it had atrophied in more recent versions. TLF features require that viewers have Flash 10 installed. This level of typographic control opens new vistas for animators and designers, particularly given Flash’s vector-based scalability (viewers can zoom in and out of objects, including text, without the distortion or granulation produced by raster-based artwork like that created in Photoshop).
